Flipbook UVs for Blender
CAD$0+
CAD$0+
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This is a Flipbook UVs for blender tool using geometry nodes.
It takes a flipbook sequence image texture and dynamically changes the UV's to match your sequence.
You can use any array of sequence for your animation, re-time the speed, and offset the animation.
Test your VFX meshes that use Flipbook animations before you put them in your game engine to save time on editing the mesh!
.blend file with the Geometry Node GN_Flipbook_UVs that you can add as an Asset or simply link/append to your working file.
Size
3.75 MB
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